The short answer
Make a one-page press kit at yourapp.com/press: two sentences on what the app does, the price, the App Store link, the icon, real screenshots, a short video and your email. Then write one short, personal email to each writer who covers apps like yours, with a way to try it free. Skip the press release.
Launch advice often says "reach out to press" and stops there. Reach out to whom? With what?
This is the part they skip: who actually writes about indie iOS apps, what each of them asks for in their own words, and what to have ready before you write to anyone.
Is press worth chasing for an indie iOS app?
Yes, if you aim small and specific.
The biggest Apple sites mostly cover Apple. The writers who cover indie apps are a smaller group: a few Apple-focused sites, games sites if you made a game, and newsletters about indie developers. One of them trying your app and writing three honest paragraphs is worth more than a release sent to five hundred inboxes.
It also takes less than you think. A press page you make once, and one email per writer.
Who writes about indie iOS apps, and how do they want to hear from you?
Each of these says on its own site what it wants. Read the page before you write, because they differ a lot:
| Outlet | What it covers | Where to write | What it asks for |
|---|---|---|---|
| TidBITS | Apple news, for a long-time readership | Its contact page | No press releases. Research first: is your app something out of the ordinary? |
| MacStories | Apps and Apple news | No pitch page; its about page sets the rules | It writes only about apps it has personally tested, and doesn't rehash release notes |
| 9to5Mac | Apple news | The tip form on its contact page | Sending a tip gives permission to publish, so never send embargoed news there |
| MacRumors | Apple news and rumors | Its tip page, by email or anonymously | Product news goes to the tip page; its advertising form is not for review requests |
| TouchArcade | Games on iOS | The tips address on its about page | News releases, previews, screenshots and video links. One promo code is enough |
| Indie Dev Monday | A newsletter about indie developers | Reply to any issue, or the email in its FAQ | What you're building, where you are, what you hope to do next |
Every row was checked on its own site on November 3, 2026.
Two things come up again and again: know what they cover before you write, and give them a way to try the app.
Do you need a press release for an app launch?
No. For an indie app, write a pitch instead.
TidBITS says it plainly on its contact page: "We crumbled under the load years ago and no longer read any of them." The writers who cover small apps want a short email from the person who made it, about why their readers would care.
The exception is games. TouchArcade still welcomes news releases. If you made a game, keep a short release on your press page and send the link with your email.
I'd skip paid press release distribution entirely. It puts your app in front of the inboxes least likely to read it.
What goes in an iOS app press kit?
Everything a writer needs to cover your app without emailing you back:
| What | Why a writer needs it | Tip |
|---|---|---|
| What the app does, in two sentences | They'll paraphrase it | Write it for someone who has never used an app like it |
| Price, and what the free version leaves out | It's the first question every reader asks | Give the price in dollars, and say if it's a subscription |
| Release date and devices | For the facts in the piece | Only devices it runs on today |
| The App Store link | The one link they'll print | Use the link from Apple's marketing tools |
| The app icon, large | It becomes the article's picture | 1024 by 1024 PNG. The icon generator makes one from your logo |
| Real screenshots | They show readers the app | Current iOS, with made-up data, never a real person's |
| A short video | Games sites ask for video links | 30 seconds of real use beats a trailer |
| Who made it | A person is a story. A logo isn't | One line, and a photo if you're happy to share one |
| Your email | So they can ask before they publish | One you read every day |
Screenshots can be the same ones you made for the App Store. If you haven't made those yet, the screenshot generator frames and captions them at Apple's sizes.
What does Apple let you use in a press kit?
More than you'd guess, with rules. Apple's marketing guidelines cover all of it:
- The App Store badge. Use the black badge. The white one is for layouts where black looks heavy. On screen it should be at least 40 px tall, with clear space of a quarter of its height around it, and you can't modify it.
- Device frames. Only Apple's own product bezels, from Apple Design Resources, used as they are. No tilting, cropping or shadows, and the latest devices your app supports.
- The name. Write App Store with a capital A and S, and say "available on the App Store", never "Apple App Store" or a device name in front of it.
- Screen content. Show the app as it looks when it runs, on the current iOS, with made-up account details.
- The Apple logo. Don't use it on its own, or in place of the word Apple.
Apple's App Store marketing tools make most of this easy: a linked badge for your app, the icon artwork, a QR code and promotional images in social media sizes.
Should your press kit be a web page or a zip file?
A page. Put it at yourapp.com/press, linked from your site's footer, with every file downloadable from it.
A writer deciding whether to cover you wants to see the app in ten seconds. A page shows it. A zip has to be downloaded and unpacked first, and some won't bother. Offer one big download of everything at the bottom of the page for the writers who do want it.
You can build it yourself in an evening, or use a tool:
| Tool | Cost | Good to know |
|---|---|---|
| A page on your own site | Free | You control it, and it lives where your app lives |
| presskit() | Free | Made for games; the team behind presskit.html calls it unmaintained since 2014 |
| presskit.html | Free, open source (MIT) | Builds static press pages from a folder; needs a command line |
| ImpressKit | First month free, then $33 a year | Press kit sites for apps |
| Pressdeck | $49 a year or $9 a month | Can fill a kit from your App Store data |
Prices are from each tool's own site on November 3, 2026.
What should the pitch email say?
Less than you want it to. A writer reads the first two lines and decides.
| Part | What to write | Why |
|---|---|---|
| Subject | The app's name and what it does, in plain words | They skim subjects all day |
| First line | Why this writer: a piece of theirs, or what their readers care about | TidBITS asks you to research first |
| The story | The one thing about your app that's out of the ordinary | Nobody covers "another to-do app" |
| The facts | Price, devices, release date, App Store link | They'll check them anyway |
| The way in | A promo code or TestFlight invite, and your press page | MacStories only writes about apps it has tested |
| Sign-off | Your name, and that you made it | An app made by one person is part of the story |
One app per email, one writer per email. No attachments; link the press page instead.
And if you draft it with AI, TidBITS has a request: "edit it hard so it doesn't sound so generated." Read it aloud before you send it. If you wouldn't say it to the writer's face, cut it.
How do you let a writer try a paid app?
With a promo code. You can request up to 100 per version for each platform your app supports. Each one works once and lasts four weeks from the day you make it, so make them just before you send. They also work for unreleased versions of apps already on the App Store, which lets a writer try an update before it ships. People who redeem a code can't rate or review the app.
Promo codes for in-app purchases ended on March 26, 2026. For a subscription or a one-time purchase inside the app, use offer codes instead.
Not released yet? Use TestFlight. External testing takes up to 10,000 people, the first build goes through a beta review, and each build lasts 90 days. A public link is easy to send, but anyone can share it. For an app you haven't announced, invite writers by email instead.
One side effect: downloads through a promo code show up as "Unavailable" in your analytics sources, not under any campaign link. That's fine. Press shows up in your numbers as the readers who come after.
When should you send it, and what if nobody answers?
Send it a week or two before launch day, so a writer who's interested has time to try the app. Ask in the email if they'd like to wait until launch day to publish. Don't assume it. 9to5Mac, for one, treats anything sent through its tip form as permission to publish.
If nobody answers, send one short follow-up after a week. Then let it go, and pitch again when you have news: a big update, a milestone, a story about who uses it.
The same story works for Apple's own editors. Apple says it looks for a fresh approach to a familiar category, good design and accessibility, among other things, and asks for nominations through App Store Connect. A pitch that would convince a writer is a good nomination too. The launch checklist has the nomination step, and the 30-day launch plan puts press in week three or four, once you have something to say.
Where Launch Indie Apps fits
A Launch Indie Apps listing gives you a page with checked facts you can link from your press kit, the Launch Kit writes an email version of your launch post to start from, and every approved app gets a place in our weekly newsletter. A small audience, and one that says yes.
Do this today
Make yourapp.com/press with the nine things in the table, even if you have no one to send it to yet. Then find one writer who covered an app like yours this year and read what they wrote.
Common questions
What is a press kit for an app?
A page with everything a writer needs to cover the app without asking: what it does, the price, the App Store link, the icon, screenshots, a short video, who made it and a contact email. Most writers prefer a web page to a zip file.
Do I need a press release to launch my app?
Not for an indie iOS app. TidBITS, for one, no longer reads press releases at all. A short personal email to a writer who covers apps like yours works better. Games sites such as TouchArcade still accept news releases.
How do I give a journalist a free copy of my paid app?
Request a promo code in App Store Connect. You get up to 100 per version for each platform, each works once and lasts four weeks. Promo codes for in-app purchases ended on March 26, 2026; use offer codes for those.
Sources
- Contact TidBITS, TidBITS (checked November 3, 2026)
- About MacStories, MacStories (checked November 3, 2026)
- Contact the 9to5Mac Team, 9to5Mac (checked November 3, 2026)
- Submit a Tip to MacRumors, MacRumors (checked November 3, 2026)
- Advertise on MacRumors, MacRumors (checked November 3, 2026)
- About Us, PR Contact, Advertise, TouchArcade (checked November 3, 2026)
- About, Indie Dev Monday (checked November 3, 2026)
- FAQ, Indie Dev Monday (checked November 3, 2026)
- Marketing Resources and Identity Guidelines, Apple Developer (checked November 3, 2026)
- Apple Design Resources, Apple Developer (checked November 3, 2026)
- App Store Marketing Tools, Apple (checked November 3, 2026)
- Request and manage promo codes, Apple Developer (checked November 3, 2026)
- Enhancements to help you submit and market your apps and games, Apple Developer News (checked November 3, 2026)
- TestFlight overview, Apple Developer (checked November 3, 2026)
- Invite external testers, Apple Developer (checked November 3, 2026)
- Acquisition, Apple Developer (checked November 3, 2026)
- Getting Featured on the App Store, Apple Developer (checked November 3, 2026)
- presskit(), dopresskit.com (checked November 3, 2026)
- presskit.html, Pixelnest Studio on GitHub (checked November 3, 2026)
- ImpressKit, ImpressKit (checked November 3, 2026)
- Pressdeck, Pressdeck (checked November 3, 2026)
A note from Rashem
If you pitch a writer with this and they answer, I'd love to hear what worked, at hello@launchindieapps.com. Real examples would make this page better than anything I can piece together from the outlets' own pages.